I'm new to OpenGL ES and I'm experimenting with GLKit. My goal is to develop a very simple app just to get a good feel of OpenGL.
I started with Apple's sample code (OpenGL ES game) and I implemented basic gesture controls: panning, zooming, rotating (trackball algorithm).
Now that this is done, I wanted to play with the different projection matrices and I started to design a user interface to do just that:
(source: canardpc.com)
The only problem is that it doesn't work when the top view in a GLKViewController isn't a GLKView.
Is it possible to have a GLKView as a subview and still retain the cool features of GLKViewController?
Thank you.
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