I am following the below code which I copied and converted from a stack overflow question.
I am getting internet speed however I am not sure, If I am doing right thing.
import UIKit
class ViewController: UIViewController, NSURLConnectionDataDelegate{
var connection:NSURLConnection!
var length:Int!
var startTime:NSDate!
//let kMinimumMegabytesPerSecond: CGFloat = 1
let kMaximumElapsedTime: CGFloat = 2.0
override func viewDidLoad() {
super.viewDidLoad()
self.testDownloadSpeed()
// Do any additional setup after loading the view, typically from a nib.
}
func testDownloadSpeed() {
var url: NSURL = NSURL(string: "http://thewallpaperhost.com/wp-content/uploads/2014/12/wallpapers-hd-8000-8331-hd-wallpapers.jpg")!
var request: NSURLRequest = NSURLRequest(URL: url)
self.startTime = NSDate()
self.length = 0
self.connection = NSURLConnection(request: request, delegate: self)
self.connection.start()
let delayInSeconds:Int64 = 1000000000 * 2
var popTime:dispatch_time_t = dispatch_time(DISPATCH_TIME_NOW, (Int64)(delayInSeconds ))
dispatch_after(popTime, dispatch_get_main_queue(), {() -> Void in
if let conn = self.connection {
self.connection.cancel()
self.connection = nil
self.useOffline()
}
})
}
func determineMegabytesPerSecond() -> CGFloat {
var elapsed: NSTimeInterval
if (startTime != nil) {
elapsed = NSDate().timeIntervalSinceDate(startTime)
var d = (Double(length) / elapsed)
var result = CGFloat( d/1024)
result = result * 0.0078125
result = result * 0.0009765625
return result
}
return -1
}
func useOnline() {
NSLog("Successful")
NSLog("(determineMegabytesPerSecond())")
}
func useOffline() {
NSLog("UnSuccessful")
NSLog("(determineMegabytesPerSecond())")
}
func connection(connection: NSURLConnection, didReceiveResponse response: NSURLResponse) {
NSLog("data came")
self.startTime = NSDate()
}
func connection(connection: NSURLConnection, didFailWithError error: NSError) {
if let conn = self.connection {
self.connection = nil
useOffline()
}
}
func connectionDidFinishLoading(connection: NSURLConnection) {
self.connection = nil
useOnline()
}
func connection(connection: NSURLConnection, didReceiveData data: NSData) {
self.length = self.length + data.length
NSLog("(data.length)")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I copied the code from below URL. It was in Objective C so I converted the code!
How to detect Network Signal Strength in iOS Reachability
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