I was resolving this using a cell delegate method within UITableViewCell's subclass.
Quick overview:
1) Create a protocol
protocol YourCellDelegate : class {
func didPressButton(_ tag: Int)
}
2) Subclass your UITableViewCell
(if you haven't done so):
class YourCell : UITableViewCell
{
var cellDelegate: YourCellDelegate?
@IBOutlet weak var btn: UIButton!
// connect the button from your cell with this method
@IBAction func buttonPressed(_ sender: UIButton) {
cellDelegate?.didPressButton(sender.tag)
}
...
}
3) Let your view controller conform to YourCellDelegate
protocol that was implemented above.
class YourViewController: ..., YourCellDelegate { ... }
4) Set a delegate, after the cell has been defined (for reusing).
let cell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath) as! YourCell
cell.cellDelegate = self
cell.btn.tag = indexPath.row
5) In the same controller (where is your implemented UITableView delegate/datasource), put a method from YourCellDelegate
protocol.
func didPressButton(_ tag: Int) {
print("I have pressed a button with a tag: (tag)")
}
Now, your solution is not tag / number dependent. You can add as many buttons as you want, so you are ready to get response via delegate regardless how many buttons you want to install.
This protocol-delegate solution is preferred in iOS logic and it can be used for other elements in table cell, like UISwitch
, UIStepper
, and so on.
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