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Java TileEntityFurnace类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.server.TileEntityFurnace的典型用法代码示例。如果您正苦于以下问题:Java TileEntityFurnace类的具体用法?Java TileEntityFurnace怎么用?Java TileEntityFurnace使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



TileEntityFurnace类属于net.minecraft.server包,在下文中一共展示了TileEntityFurnace类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: getType

import net.minecraft.server.TileEntityFurnace; //导入依赖的package包/类
public InventoryType getType() {
    // Thanks to Droppers extending Dispensers, order is important.
    if (inventory instanceof InventoryCrafting) {
        return inventory.getSize() >= 9 ? InventoryType.WORKBENCH : InventoryType.CRAFTING;
    } else if (inventory instanceof PlayerInventory) {
        return InventoryType.PLAYER;
    } else if (inventory instanceof TileEntityDropper) {
        return InventoryType.DROPPER;
    } else if (inventory instanceof TileEntityDispenser) {
        return InventoryType.DISPENSER;
    } else if (inventory instanceof TileEntityFurnace) {
        return InventoryType.FURNACE;
    } else if (inventory instanceof ContainerEnchantTableInventory) {
        return InventoryType.ENCHANTING;
    } else if (inventory instanceof TileEntityBrewingStand) {
        return InventoryType.BREWING;
    } else if (inventory instanceof CraftInventoryCustom.MinecraftInventory) {
        return ((CraftInventoryCustom.MinecraftInventory) inventory).getType();
    } else if (inventory instanceof InventoryEnderChest) {
        return InventoryType.ENDER_CHEST;
    } else if (inventory instanceof InventoryMerchant) {
        return InventoryType.MERCHANT;
    } else if (inventory instanceof TileEntityBeacon) {
        return InventoryType.BEACON;
    } else if (inventory instanceof ContainerAnvilInventory) {
        return InventoryType.ANVIL;
    } else if (inventory instanceof IHopper) {
        return InventoryType.HOPPER;
    } else {
        return InventoryType.CHEST;
    }
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:33,代码来源:CraftInventory.java


示例2: getType

import net.minecraft.server.TileEntityFurnace; //导入依赖的package包/类
public InventoryType getType() {
    // Thanks to Droppers extending Dispensers, order is important.
    if (inventory instanceof InventoryCrafting) {
        return inventory.getSize() >= 9 ? InventoryType.WORKBENCH : InventoryType.CRAFTING;
    } else if (inventory instanceof PlayerInventory) {
        return InventoryType.PLAYER;
    } else if (inventory instanceof TileEntityDropper) {
        return InventoryType.DROPPER;
    } else if (inventory instanceof TileEntityDispenser) {
        return InventoryType.DISPENSER;
    } else if (inventory instanceof TileEntityFurnace) {
        return InventoryType.FURNACE;
    } else if (this instanceof CraftInventoryEnchanting) {
       return InventoryType.ENCHANTING;
    } else if (inventory instanceof TileEntityBrewingStand) {
        return InventoryType.BREWING;
    } else if (inventory instanceof CraftInventoryCustom.MinecraftInventory) {
        return ((CraftInventoryCustom.MinecraftInventory) inventory).getType();
    } else if (inventory instanceof InventoryEnderChest) {
        return InventoryType.ENDER_CHEST;
    } else if (inventory instanceof InventoryMerchant) {
        return InventoryType.MERCHANT;
    } else if (inventory instanceof TileEntityBeacon) {
        return InventoryType.BEACON;
    } else if (this instanceof CraftInventoryAnvil) {
       return InventoryType.ANVIL;
    } else if (inventory instanceof IHopper) {
        return InventoryType.HOPPER;
    } else {
        return InventoryType.CHEST;
    }
}
 
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:33,代码来源:CraftInventory.java


示例3: openInventory

import net.minecraft.server.TileEntityFurnace; //导入依赖的package包/类
public InventoryView openInventory(Inventory inventory) {
    if(!(getHandle() instanceof EntityPlayer)) return null;
    EntityPlayer player = (EntityPlayer) getHandle();
    InventoryType type = inventory.getType();
    Container formerContainer = getHandle().activeContainer;
    // TODO: Should we check that it really IS a CraftInventory first?
    CraftInventory craftinv = (CraftInventory) inventory;
    switch(type) {
    case PLAYER:
    case CHEST:
    case ENDER_CHEST:
        getHandle().openContainer(craftinv.getInventory());
        break;
    case DISPENSER:
        if (craftinv.getInventory() instanceof TileEntityDispenser) {
            getHandle().openDispenser((TileEntityDispenser) craftinv.getInventory());
        } else {
            openCustomInventory(inventory, player, 3);
        }
        break;
    case FURNACE:
        if (craftinv.getInventory() instanceof TileEntityFurnace) {
            getHandle().openFurnace((TileEntityFurnace) craftinv.getInventory());
        } else {
            openCustomInventory(inventory, player, 2);
        }
        break;
    case WORKBENCH:
        openCustomInventory(inventory, player, 1);
        break;
    case BREWING:
        if (craftinv.getInventory() instanceof TileEntityBrewingStand) {
            getHandle().openBrewingStand((TileEntityBrewingStand) craftinv.getInventory());
        } else {
            openCustomInventory(inventory, player, 5);
        }
        break;
    case ENCHANTING:
        openCustomInventory(inventory, player, 4);
        break;
    case HOPPER:
        if (craftinv.getInventory() instanceof TileEntityHopper) {
            getHandle().openHopper((TileEntityHopper) craftinv.getInventory());
        } else if (craftinv.getInventory() instanceof EntityMinecartHopper) {
            getHandle().openMinecartHopper((EntityMinecartHopper) craftinv.getInventory());
        } else {
            openCustomInventory(inventory, player, 9);
        }
        break;
    case CREATIVE:
    case CRAFTING:
        throw new IllegalArgumentException("Can't open a " + type + " inventory!");
    }
    if (getHandle().activeContainer == formerContainer) {
        return null;
    }
    getHandle().activeContainer.checkReachable = false;
    return getHandle().activeContainer.getBukkitView();
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:60,代码来源:CraftHumanEntity.java


示例4: CraftFurnace

import net.minecraft.server.TileEntityFurnace; //导入依赖的package包/类
public CraftFurnace(final Block block) {
    super(block);

    furnace = (TileEntityFurnace) ((CraftWorld) block.getWorld()).getTileEntityAt(getX(), getY(), getZ());
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:6,代码来源:CraftFurnace.java


示例5: CraftInventoryFurnace

import net.minecraft.server.TileEntityFurnace; //导入依赖的package包/类
public CraftInventoryFurnace(TileEntityFurnace inventory) {
    super(inventory);
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:CraftInventoryFurnace.java


示例6: getTileEntity

import net.minecraft.server.TileEntityFurnace; //导入依赖的package包/类
@Override
public TileEntityFurnace getTileEntity() {
    return furnace;
}
 
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:5,代码来源:CraftFurnace.java


示例7: setBlockState

import net.minecraft.server.TileEntityFurnace; //导入依赖的package包/类
@Override
public void setBlockState(BlockState blockState) {
    Validate.notNull(blockState, "blockState must not be null");
    TileEntity te = ((CraftBlockState) blockState).getTileEntity();
    Validate.notNull(te, "Invalid blockState");

    boolean valid;
    switch (material) {
    case SIGN:
    case SIGN_POST:
    case WALL_SIGN:
        valid = te instanceof TileEntitySign;
        break;
    case CHEST:
    case TRAPPED_CHEST:
        valid = te instanceof TileEntityChest;
        break;
    case BURNING_FURNACE:
    case FURNACE:
        valid = te instanceof TileEntityFurnace;
        break;
    case DISPENSER:
        valid = te instanceof TileEntityDispenser;
        break;
    case DROPPER:
        valid = te instanceof TileEntityDropper;
        break;
    case HOPPER:
        valid = te instanceof TileEntityHopper;
        break;
    case MOB_SPAWNER:
        valid = te instanceof TileEntityMobSpawner;
        break;
    case NOTE_BLOCK:
        valid = te instanceof TileEntityNote;
        break;
    case JUKEBOX:
        valid = te instanceof BlockJukeBox.TileEntityRecordPlayer;
        break;
    case BREWING_STAND:
        valid = te instanceof TileEntityBrewingStand;
        break;
    case SKULL:
        valid = te instanceof TileEntitySkull;
        break;
    case COMMAND:
        valid = te instanceof TileEntityCommand;
        break;
    case BEACON:
        valid = te instanceof TileEntityBeacon;
        break;
    case BANNER:
    case WALL_BANNER:
    case STANDING_BANNER:
        valid = te instanceof TileEntityBanner;
        break;
    default:
        valid = false;
        break;
    }

    Validate.isTrue(valid, "Invalid blockState for " + material);

    blockEntityTag = new NBTTagCompound();
    te.b(blockEntityTag);
}
 
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:67,代码来源:CraftMetaBlockState.java


示例8: setBlockState

import net.minecraft.server.TileEntityFurnace; //导入依赖的package包/类
@Override
public void setBlockState(BlockState blockState) {
    Validate.notNull(blockState, "blockState must not be null");
    TileEntity te = ((CraftBlockState) blockState).getTileEntity();
    Validate.notNull(te, "Invalid blockState");

    boolean valid;
    switch (material) {
    case SIGN:
    case SIGN_POST:
    case WALL_SIGN:
        valid = te instanceof TileEntitySign;
        break;
    case CHEST:
    case TRAPPED_CHEST:
        valid = te instanceof TileEntityChest;
        break;
    case BURNING_FURNACE:
    case FURNACE:
        valid = te instanceof TileEntityFurnace;
        break;
    case DISPENSER:
        valid = te instanceof TileEntityDispenser;
        break;
    case DROPPER:
        valid = te instanceof TileEntityDropper;
        break;
    case END_GATEWAY:
        valid = te instanceof TileEntityEndGateway;
        break;
    case HOPPER:
        valid = te instanceof TileEntityHopper;
        break;
    case MOB_SPAWNER:
        valid = te instanceof TileEntityMobSpawner;
        break;
    case NOTE_BLOCK:
        valid = te instanceof TileEntityNote;
        break;
    case JUKEBOX:
        valid = te instanceof BlockJukeBox.TileEntityRecordPlayer;
        break;
    case BREWING_STAND:
        valid = te instanceof TileEntityBrewingStand;
        break;
    case SKULL:
        valid = te instanceof TileEntitySkull;
        break;
    case COMMAND:
    case COMMAND_REPEATING:
    case COMMAND_CHAIN:
        valid = te instanceof TileEntityCommand;
        break;
    case BEACON:
        valid = te instanceof TileEntityBeacon;
        break;
    case SHIELD:
    case BANNER:
    case WALL_BANNER:
    case STANDING_BANNER:
        valid = te instanceof TileEntityBanner;
        break;
    case FLOWER_POT_ITEM:
        valid = te instanceof TileEntityFlowerPot;
        break;
    default:
        valid = false;
        break;
    }

    Validate.isTrue(valid, "Invalid blockState for " + material);

    blockEntityTag = new NBTTagCompound();
    te.save(blockEntityTag);
}
 
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:76,代码来源:CraftMetaBlockState.java


示例9: openInventory

import net.minecraft.server.TileEntityFurnace; //导入依赖的package包/类
public InventoryView openInventory(Inventory inventory) {
    if(!(getHandle() instanceof EntityPlayer)) return null;
    EntityPlayer player = (EntityPlayer) getHandle();
    InventoryType type = inventory.getType();
    Container formerContainer = getHandle().activeContainer;
    // TODO: Should we check that it really IS a CraftInventory first?
    CraftInventory craftinv = (CraftInventory) inventory;
    switch(type) {
    case PLAYER:
    case CHEST:
    case ENDER_CHEST:
        getHandle().openContainer(craftinv.getInventory());
        break;
    case DISPENSER:
        if (craftinv.getInventory() instanceof TileEntityDispenser) {
            getHandle().openDispenser((TileEntityDispenser) craftinv.getInventory());
        } else {
            openCustomInventory(inventory, player, 3);
        }
        break;
    case FURNACE:
        if (craftinv.getInventory() instanceof TileEntityFurnace) {
            getHandle().openFurnace((TileEntityFurnace) craftinv.getInventory());
        } else {
            openCustomInventory(inventory, player, 2);
        }
        break;
    case WORKBENCH:
        openCustomInventory(inventory, player, 1);
        break;
    case BREWING:
        if (craftinv.getInventory() instanceof TileEntityBrewingStand) {
            getHandle().openBrewingStand((TileEntityBrewingStand) craftinv.getInventory());
        } else {
            openCustomInventory(inventory, player, 5);
        }
        break;
    case ENCHANTING:
        openCustomInventory(inventory, player, 4);
        break;
    case HOPPER:
        if (craftinv.getInventory() instanceof TileEntityHopper) {
            getHandle().openHopper((TileEntityHopper) craftinv.getInventory());
        } else if (craftinv.getInventory() instanceof EntityMinecartHopper) {
            getHandle().openMinecartHopper((EntityMinecartHopper) craftinv.getInventory());
        }
        break;
    case CREATIVE:
    case CRAFTING:
        throw new IllegalArgumentException("Can't open a " + type + " inventory!");
    }
    if (getHandle().activeContainer == formerContainer) {
        return null;
    }
    getHandle().activeContainer.checkReachable = false;
    return getHandle().activeContainer.getBukkitView();
}
 
开发者ID:didoupimpon,项目名称:Craft-city,代码行数:58,代码来源:CraftHumanEntity.java



注:本文中的net.minecraft.server.TileEntityFurnace类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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