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Java Entity类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.server.Entity的典型用法代码示例。如果您正苦于以下问题:Java Entity类的具体用法?Java Entity怎么用?Java Entity使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Entity类属于net.minecraft.server包,在下文中一共展示了Entity类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: callEntityDamageEvent

import net.minecraft.server.Entity; //导入依赖的package包/类
private static EntityDamageEvent callEntityDamageEvent(Entity damager, Entity damagee, DamageCause cause, Map<DamageModifier, Double> modifiers, Map<DamageModifier, Function<? super Double, Double>> modifierFunctions) {
    EntityDamageEvent event;
    if (damager != null) {
        event = new EntityDamageByEntityEvent(damager.getBukkitEntity(), damagee.getBukkitEntity(), cause, modifiers, modifierFunctions);
    } else {
        event = new EntityDamageEvent(damagee.getBukkitEntity(), cause, modifiers, modifierFunctions);
    }

    callEvent(event);

    if (!event.isCancelled()) {
        event.getEntity().setLastDamageCause(event);
    }

    return event;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:17,代码来源:CraftEventFactory.java


示例2: handleLivingEntityDamageEvent

import net.minecraft.server.Entity; //导入依赖的package包/类
public static EntityDamageEvent handleLivingEntityDamageEvent(Entity damagee, DamageSource source, double rawDamage, double hardHatModifier, double blockingModifier, double armorModifier, double resistanceModifier, double magicModifier, double absorptionModifier, Function<Double, Double> hardHat, Function<Double, Double> blocking, Function<Double, Double> armor, Function<Double, Double> resistance, Function<Double, Double> magic, Function<Double, Double> absorption) {
    Map<DamageModifier, Double> modifiers = new EnumMap<DamageModifier, Double>(DamageModifier.class);
    Map<DamageModifier, Function<? super Double, Double>> modifierFunctions = new EnumMap<DamageModifier, Function<? super Double, Double>>(DamageModifier.class);
    modifiers.put(DamageModifier.BASE, rawDamage);
    modifierFunctions.put(DamageModifier.BASE, ZERO);
    if (source == DamageSource.FALLING_BLOCK || source == DamageSource.ANVIL) {
        modifiers.put(DamageModifier.HARD_HAT, hardHatModifier);
        modifierFunctions.put(DamageModifier.HARD_HAT, hardHat);
    }
    if (damagee instanceof EntityHuman) {
        modifiers.put(DamageModifier.BLOCKING, blockingModifier);
        modifierFunctions.put(DamageModifier.BLOCKING, blocking);
    }
    modifiers.put(DamageModifier.ARMOR, armorModifier);
    modifierFunctions.put(DamageModifier.ARMOR, armor);
    modifiers.put(DamageModifier.RESISTANCE, resistanceModifier);
    modifierFunctions.put(DamageModifier.RESISTANCE, resistance);
    modifiers.put(DamageModifier.MAGIC, magicModifier);
    modifierFunctions.put(DamageModifier.MAGIC, magic);
    modifiers.put(DamageModifier.ABSORPTION, absorptionModifier);
    modifierFunctions.put(DamageModifier.ABSORPTION, absorption);
    return handleEntityDamageEvent(damagee, source, modifiers, modifierFunctions);
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:24,代码来源:CraftEventFactory.java


示例3: handleNonLivingEntityDamageEvent

import net.minecraft.server.Entity; //导入依赖的package包/类
public static boolean handleNonLivingEntityDamageEvent(Entity entity, DamageSource source, double damage, boolean cancelOnZeroDamage) {
    if (entity instanceof EntityEnderCrystal && !(source instanceof EntityDamageSource)) {
        return false;
    }

    final EnumMap<DamageModifier, Double> modifiers = new EnumMap<DamageModifier, Double>(DamageModifier.class);
    final EnumMap<DamageModifier, Function<? super Double, Double>> functions = new EnumMap(DamageModifier.class);

    modifiers.put(DamageModifier.BASE, damage);
    functions.put(DamageModifier.BASE, ZERO);

    final EntityDamageEvent event = handleEntityDamageEvent(entity, source, modifiers, functions);
    if (event == null) {
        return false;
    }
    return event.isCancelled() || (cancelOnZeroDamage && event.getDamage() == 0);
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:18,代码来源:CraftEventFactory.java


示例4: callBlockIgniteEvent

import net.minecraft.server.Entity; //导入依赖的package包/类
public static BlockIgniteEvent callBlockIgniteEvent(World world, int x, int y, int z, Entity igniter) {
    org.bukkit.World bukkitWorld = world.getWorld();
    org.bukkit.entity.Entity bukkitIgniter = igniter.getBukkitEntity();
    IgniteCause cause;
    switch (bukkitIgniter.getType()) {
    case ENDER_CRYSTAL:
        cause = IgniteCause.ENDER_CRYSTAL;
        break;
    case LIGHTNING:
        cause = IgniteCause.LIGHTNING;
        break;
    case SMALL_FIREBALL:
    case FIREBALL:
        cause = IgniteCause.FIREBALL;
        break;
    default:
        cause = IgniteCause.FLINT_AND_STEEL;
    }

    BlockIgniteEvent event = new BlockIgniteEvent(bukkitWorld.getBlockAt(x, y, z), cause, bukkitIgniter);
    world.getServer().getPluginManager().callEvent(event);
    return event;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:24,代码来源:CraftEventFactory.java


示例5: callEntityDamageEvent

import net.minecraft.server.Entity; //导入依赖的package包/类
/**
 * EntityDamage(ByEntityEvent)
 */
public static EntityDamageEvent callEntityDamageEvent(Entity damager, Entity damagee, DamageCause cause, double damage) {
    EntityDamageEvent event;
    if (damager != null) {
        event = new EntityDamageByEntityEvent(damager.getBukkitEntity(), damagee.getBukkitEntity(), cause, damage);
    } else {
        event = new EntityDamageEvent(damagee.getBukkitEntity(), cause, damage);
    }

    callEvent(event);

    if (!event.isCancelled()) {
        event.getEntity().setLastDamageCause(event);
    }

    return event;
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:20,代码来源:CraftEventFactory.java


示例6: getEntityTrackingRange

import net.minecraft.server.Entity; //导入依赖的package包/类
/**
 * Gets the range an entity should be 'tracked' by players and visible in
 * the client.
 *
 * @param entity
 * @param defaultRange Default range defined by Mojang
 * @return
 */
public static int getEntityTrackingRange(Entity entity, int defaultRange)
{
    SpigotWorldConfig config = entity.world.spigotConfig;
    int range = defaultRange;
    if ( entity instanceof EntityPlayer )
    {
        range = config.playerTrackingRange;
    } else if ( entity.defaultActivationState || entity instanceof EntityGhast )
    {
        range = defaultRange;
    } else if ( entity.activationType == 1 )
    {
        range = config.monsterTrackingRange;
    } else if ( entity.activationType == 2 )
    {
        range = config.animalTrackingRange;
    } else if ( entity instanceof EntityItemFrame || entity instanceof EntityPainting || entity instanceof EntityItem || entity instanceof EntityExperienceOrb )
    {
        range = config.miscTrackingRange;
    }

    return Math.min( config.maxTrackingRange, range );
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:32,代码来源:TrackingRange.java


示例7: initializeEntityActivationState

import net.minecraft.server.Entity; //导入依赖的package包/类
/**
 * These entities are excluded from Activation range checks.
 *
 * @param entity
 * @param world
 * @return boolean If it should always tick.
 */
public static boolean initializeEntityActivationState(Entity entity, SpigotWorldConfig config)
{
    if ( ( entity.activationType == 3 && config.miscActivationRange == 0 )
            || ( entity.activationType == 2 && config.animalActivationRange == 0 )
            || ( entity.activationType == 1 && config.monsterActivationRange == 0 )
            || entity instanceof EntityHuman
            || entity instanceof EntityProjectile
            || entity instanceof EntityEnderDragon
            || entity instanceof EntityComplexPart
            || entity instanceof EntityWither
            || entity instanceof EntityFireball
            || entity instanceof EntityWeather
            || entity instanceof EntityTNTPrimed
            || entity instanceof EntityEnderCrystal
            || entity instanceof EntityFireworks )
    {
        return true;
    }

    return false;
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:29,代码来源:ActivationRange.java


示例8: callEntityDamageEvent

import net.minecraft.server.Entity; //导入依赖的package包/类
/**
 * EntityDamage(ByEntityEvent)
 */
public static EntityDamageEvent callEntityDamageEvent(Entity damager, Entity damagee, DamageCause cause, int damage) {
    EntityDamageEvent event;
    if (damager != null) {
        event = new EntityDamageByEntityEvent(damager.getBukkitEntity(), damagee.getBukkitEntity(), cause, damage);
    } else {
        event = new EntityDamageEvent(damagee.getBukkitEntity(), cause, damage);
    }

    callEvent(event);

    if (!event.isCancelled()) {
        event.getEntity().setLastDamageCause(event);
    }

    return event;
}
 
开发者ID:didoupimpon,项目名称:Craft-city,代码行数:20,代码来源:CraftEventFactory.java


示例9: callEntityTameEvent

import net.minecraft.server.Entity; //导入依赖的package包/类
/**
 * EntityTameEvent
 */
public static EntityTameEvent callEntityTameEvent(EntityInsentient entity, EntityHuman tamer) {
    org.bukkit.entity.Entity bukkitEntity = entity.getBukkitEntity();
    org.bukkit.entity.AnimalTamer bukkitTamer = (tamer != null ? tamer.getBukkitEntity() : null);
    CraftServer craftServer = (CraftServer) bukkitEntity.getServer();

    entity.persistent = true;

    EntityTameEvent event = new EntityTameEvent((LivingEntity) bukkitEntity, bukkitTamer);
    craftServer.getPluginManager().callEvent(event);
    return event;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:15,代码来源:CraftEventFactory.java


示例10: callEntityBreakDoorEvent

import net.minecraft.server.Entity; //导入依赖的package包/类
public static EntityBreakDoorEvent callEntityBreakDoorEvent(Entity entity, int x, int y, int z) {
    org.bukkit.entity.Entity entity1 = entity.getBukkitEntity();
    Block block = entity1.getWorld().getBlockAt(x, y, z);

    EntityBreakDoorEvent event = new EntityBreakDoorEvent((LivingEntity) entity1, block);
    entity1.getServer().getPluginManager().callEvent(event);

    return event;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:10,代码来源:CraftEventFactory.java


示例11: callSpawnerSpawnEvent

import net.minecraft.server.Entity; //导入依赖的package包/类
/**
 * Mob spawner event
 */
public static SpawnerSpawnEvent callSpawnerSpawnEvent(Entity spawnee, int spawnerX, int spawnerY, int spawnerZ) {
    org.bukkit.craftbukkit.entity.CraftEntity entity = spawnee.getBukkitEntity();
    BlockState state = entity.getWorld().getBlockAt(spawnerX, spawnerY, spawnerZ).getState();

    if (!(state instanceof CreatureSpawner)) {
        state = null;
    }

    SpawnerSpawnEvent event = new SpawnerSpawnEvent(entity, (CreatureSpawner) state);
    entity.getServer().getPluginManager().callEvent(event);
    return event;
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:16,代码来源:CraftEventFactory.java


示例12: handleNonLivingEntityDamageEvent

import net.minecraft.server.Entity; //导入依赖的package包/类
public static boolean handleNonLivingEntityDamageEvent(Entity entity, DamageSource source, float damage) {
    if (!(source instanceof EntityDamageSource)) {
        return false;
    }
    // We don't need to check for null, since EntityDamageSource will always return an event
    EntityDamageEvent event = handleEntityDamageEvent(entity, source, damage);
    return event.isCancelled() || event.getDamage() == 0;
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:9,代码来源:CraftEventFactory.java


示例13: initializeEntityActivationType

import net.minecraft.server.Entity; //导入依赖的package包/类
/**
 * Initializes an entities type on construction to specify what group this
 * entity is in for activation ranges.
 *
 * @param entity
 * @return group id
 */
public static byte initializeEntityActivationType(Entity entity)
{
    if ( entity instanceof EntityMonster || entity instanceof EntitySlime )
    {
        return 1; // Monster
    } else if ( entity instanceof EntityCreature || entity instanceof EntityAmbient )
    {
        return 2; // Animal
    } else
    {
        return 3; // Misc
    }
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:21,代码来源:ActivationRange.java


示例14: activateEntities

import net.minecraft.server.Entity; //导入依赖的package包/类
/**
 * Find what entities are in range of the players in the world and set
 * active if in range.
 *
 * @param world
 */
public static void activateEntities(World world)
{
    SpigotTimings.entityActivationCheckTimer.startTiming();
    final int miscActivationRange = world.spigotConfig.miscActivationRange;
    final int animalActivationRange = world.spigotConfig.animalActivationRange;
    final int monsterActivationRange = world.spigotConfig.monsterActivationRange;

    int maxRange = Math.max( monsterActivationRange, animalActivationRange );
    maxRange = Math.max( maxRange, miscActivationRange );
    maxRange = Math.min( ( world.spigotConfig.viewDistance << 4 ) - 8, maxRange );

    for ( Entity player : new ArrayList<Entity>( world.players ) )
    {

        player.activatedTick = MinecraftServer.currentTick;
        growBB( maxBB, player.boundingBox, maxRange, 256, maxRange );
        growBB( miscBB, player.boundingBox, miscActivationRange, 256, miscActivationRange );
        growBB( animalBB, player.boundingBox, animalActivationRange, 256, animalActivationRange );
        growBB( monsterBB, player.boundingBox, monsterActivationRange, 256, monsterActivationRange );

        int i = MathHelper.floor( maxBB.a / 16.0D );
        int j = MathHelper.floor( maxBB.d / 16.0D );
        int k = MathHelper.floor( maxBB.c / 16.0D );
        int l = MathHelper.floor( maxBB.f / 16.0D );

        for ( int i1 = i; i1 <= j; ++i1 )
        {
            for ( int j1 = k; j1 <= l; ++j1 )
            {
                if ( world.getWorld().isChunkLoaded( i1, j1 ) )
                {
                    activateChunkEntities( world.getChunkAt( i1, j1 ) );
                }
            }
        }
    }
    SpigotTimings.entityActivationCheckTimer.stopTiming();
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:45,代码来源:ActivationRange.java


示例15: activateChunkEntities

import net.minecraft.server.Entity; //导入依赖的package包/类
/**
 * Checks for the activation state of all entities in this chunk.
 *
 * @param chunk
 */
private static void activateChunkEntities(Chunk chunk)
{
    for ( List<Entity> slice : chunk.entitySlices )
    {
        for ( Entity entity : slice )
        {
            if ( MinecraftServer.currentTick > entity.activatedTick )
            {
                if ( entity.defaultActivationState )
                {
                    entity.activatedTick = MinecraftServer.currentTick;
                    continue;
                }
                switch ( entity.activationType )
                {
                    case 1:
                        if ( monsterBB.b( entity.boundingBox ) )
                        {
                            entity.activatedTick = MinecraftServer.currentTick;
                        }
                        break;
                    case 2:
                        if ( animalBB.b( entity.boundingBox ) )
                        {
                            entity.activatedTick = MinecraftServer.currentTick;
                        }
                        break;
                    case 3:
                    default:
                        if ( miscBB.b( entity.boundingBox ) )
                        {
                            entity.activatedTick = MinecraftServer.currentTick;
                        }
                }
            }
        }
    }
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:44,代码来源:ActivationRange.java


示例16: checkIfActive

import net.minecraft.server.Entity; //导入依赖的package包/类
/**
 * Checks if the entity is active for this tick.
 *
 * @param entity
 * @return
 */
public static boolean checkIfActive(Entity entity)
{
    SpigotTimings.checkIfActiveTimer.startTiming();
    boolean isActive = entity.activatedTick >= MinecraftServer.currentTick || entity.defaultActivationState;

    // Should this entity tick?
    if ( !isActive )
    {
        if ( ( MinecraftServer.currentTick - entity.activatedTick - 1 ) % 20 == 0 )
        {
            // Check immunities every 20 ticks.
            if ( checkEntityImmunities( entity ) )
            {
                // Triggered some sort of immunity, give 20 full ticks before we check again.
                entity.activatedTick = MinecraftServer.currentTick + 20;
            }
            isActive = true;
        }
        // Add a little performance juice to active entities. Skip 1/4 if not immune.
    } else if ( !entity.defaultActivationState && entity.ticksLived % 4 == 0 && !checkEntityImmunities( entity ) )
    {
        isActive = false;
    }
    int x = MathHelper.floor( entity.locX );
    int z = MathHelper.floor( entity.locZ );
    // Make sure not on edge of unloaded chunk
    if ( isActive && !entity.world.areChunksLoaded( x, 0, z, 16 ) )
    {
        isActive = false;
    }
    SpigotTimings.checkIfActiveTimer.stopTiming();
    return isActive;
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:40,代码来源:ActivationRange.java


示例17: getEntityTrackingRange

import net.minecraft.server.Entity; //导入依赖的package包/类
/**
 * Gets the range an entity should be 'tracked' by players and visible in
 * the client.
 *
 * @param entity
 * @param defaultRange Default range defined by Mojang
 * @return
 */
public static int getEntityTrackingRange(Entity entity, int defaultRange)
{
    SpigotWorldConfig config = entity.world.spigotConfig;
    if ( entity instanceof EntityPlayer )
    {
        return config.playerTrackingRange;
    }  else if ( entity.activationType == 1 )
    {
        return config.monsterTrackingRange;
    } else if ( entity instanceof EntityGhast )
    {
        if ( config.monsterTrackingRange > config.monsterActivationRange )
        {
            return config.monsterTrackingRange;
        } else
        {
            return config.monsterActivationRange;
        }
    } else if ( entity.activationType == 2 )
    {
        return config.animalTrackingRange;
    } else if ( entity instanceof EntityItemFrame || entity instanceof EntityPainting || entity instanceof EntityItem || entity instanceof EntityExperienceOrb )
    {
        return config.miscTrackingRange;
    } else 
    {
        return config.otherTrackingRange;
    }
}
 
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:38,代码来源:TrackingRange.java


示例18: activateEntities

import net.minecraft.server.Entity; //导入依赖的package包/类
/**
 * Find what entities are in range of the players in the world and set
 * active if in range.
 *
 * @param world
 */
public static void activateEntities(World world)
{
    SpigotTimings.entityActivationCheckTimer.startTiming();
    final int miscActivationRange = world.spigotConfig.miscActivationRange;
    final int animalActivationRange = world.spigotConfig.animalActivationRange;
    final int monsterActivationRange = world.spigotConfig.monsterActivationRange;

    int maxRange = Math.max( monsterActivationRange, animalActivationRange );
    maxRange = Math.max( maxRange, miscActivationRange );
    maxRange = Math.min( ( world.spigotConfig.viewDistance << 4 ) - 8, maxRange );

    for ( Entity player : (List<Entity>) world.players )
    {

        player.activatedTick = MinecraftServer.currentTick;
        growBB( maxBB, player.boundingBox, maxRange, 256, maxRange );
        growBB( miscBB, player.boundingBox, miscActivationRange, 256, miscActivationRange );
        growBB( animalBB, player.boundingBox, animalActivationRange, 256, animalActivationRange );
        growBB( monsterBB, player.boundingBox, monsterActivationRange, 256, monsterActivationRange );

        int i = MathHelper.floor( maxBB.a / 16.0D );
        int j = MathHelper.floor( maxBB.d / 16.0D );
        int k = MathHelper.floor( maxBB.c / 16.0D );
        int l = MathHelper.floor( maxBB.f / 16.0D );

        for ( int i1 = i; i1 <= j; ++i1 )
        {
            for ( int j1 = k; j1 <= l; ++j1 )
            {
                if ( world.getWorld().isChunkLoaded( i1, j1 ) )
                {
                    activateChunkEntities( world.getChunkAt( i1, j1 ) );
                }
            }
        }
    }
    SpigotTimings.entityActivationCheckTimer.stopTiming();
}
 
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:45,代码来源:ActivationRange.java


示例19: checkIfActive

import net.minecraft.server.Entity; //导入依赖的package包/类
/**
 * Checks if the entity is active for this tick.
 *
 * @param entity
 * @return
 */
public static boolean checkIfActive(Entity entity)
{
    SpigotTimings.checkIfActiveTimer.startTiming();
    boolean isActive = entity.activatedTick >= MinecraftServer.currentTick || entity.defaultActivationState;

    // Should this entity tick?
    if ( !isActive )
    {
        if ( ( MinecraftServer.currentTick - entity.activatedTick - 1 ) % 20 == 0 )
        {
            // Check immunities every 20 ticks.
            if ( checkEntityImmunities( entity ) )
            {
                // Triggered some sort of immunity, give 20 full ticks before we check again.
                entity.activatedTick = MinecraftServer.currentTick + 20;
            }
            isActive = true;
        }
        // Add a little performance juice to active entities. Skip 1/4 if not immune.
    } else if ( !entity.defaultActivationState && entity.ticksLived % 4 == 0 && !checkEntityImmunities( entity ) )
    {
        isActive = false;
    }
    int x = MathHelper.floor( entity.locX );
    int z = MathHelper.floor( entity.locZ );
    // Make sure not on edge of unloaded chunk
    Chunk chunk = entity.world.getChunkIfLoaded( x >> 4, z >> 4 );
    if ( isActive && !( chunk != null && chunk.areNeighborsLoaded( 1 ) ) )
    {
        isActive = false;
    }
    SpigotTimings.checkIfActiveTimer.stopTiming();
    return isActive;
}
 
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:41,代码来源:ActivationRange.java


示例20: getDataWatcher

import net.minecraft.server.Entity; //导入依赖的package包/类
@SuppressWarnings("unchecked")
private static <T> DataWatcherObject<T> getDataWatcher(Class<? extends Entity> cl, String field, Class<T> result) {
    try {
        Field entryField = cl.getDeclaredField(field);
        entryField.setAccessible(true);
        return (DataWatcherObject<T>) entryField.get(null);
    } catch (Exception e) {
        e.printStackTrace();
    }
    return null;
}
 
开发者ID:twizmwazin,项目名称:CardinalPGM,代码行数:12,代码来源:Watchers.java



注:本文中的net.minecraft.server.Entity类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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