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Java C02PacketUseEntity类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.client.C02PacketUseEntity的典型用法代码示例。如果您正苦于以下问题:Java C02PacketUseEntity类的具体用法?Java C02PacketUseEntity怎么用?Java C02PacketUseEntity使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



C02PacketUseEntity类属于net.minecraft.network.play.client包,在下文中一共展示了C02PacketUseEntity类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: attack

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
private void attack(final EntityLivingBase ent, final boolean crit) {
    this.swingItem();
    if (crit) {
        this.crit();
    }
    else {
        this.mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer());
    }
    final float sharpLevel = EnchantmentHelper.func_152377_a(this.mc.thePlayer.getHeldItem(), ent.getCreatureAttribute());
    final boolean vanillaCrit = this.mc.thePlayer.fallDistance > 0.0f && !this.mc.thePlayer.onGround && !this.mc.thePlayer.isOnLadder() && !this.mc.thePlayer.isInWater() && !this.mc.thePlayer.isPotionActive(Potion.blindness) && this.mc.thePlayer.ridingEntity == null;
    this.mc.thePlayer.sendQueue.addToSendQueue(new C02PacketUseEntity(ent, C02PacketUseEntity.Action.ATTACK));
    if (crit || vanillaCrit) {
        this.mc.thePlayer.onCriticalHit(ent);
    }
    if (sharpLevel > 0.0f) {
        this.mc.thePlayer.onEnchantmentCritical(ent);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:19,代码来源:Aura.java


示例2: attackEntity

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
/**
 * Attacks an entity
 */
public void attackEntity(EntityPlayer playerIn, Entity targetEntity)
{
    this.syncCurrentPlayItem();
    this.netClientHandler.addToSendQueue(new C02PacketUseEntity(targetEntity, C02PacketUseEntity.Action.ATTACK));

    if (this.currentGameType != WorldSettings.GameType.SPECTATOR)
    {
        playerIn.attackTargetEntityWithCurrentItem(targetEntity);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:14,代码来源:PlayerControllerMP.java


示例3: interactWithEntitySendPacket

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
/**
 * Send packet to server - player is interacting with another entity (left click)
 */
public boolean interactWithEntitySendPacket(EntityPlayer playerIn, Entity targetEntity)
{
    this.syncCurrentPlayItem();
    this.netClientHandler.addToSendQueue(new C02PacketUseEntity(targetEntity, C02PacketUseEntity.Action.INTERACT));
    return this.currentGameType != WorldSettings.GameType.SPECTATOR && playerIn.interactWith(targetEntity);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:10,代码来源:PlayerControllerMP.java


示例4: func_178894_a

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
public boolean func_178894_a(EntityPlayer p_178894_1_, Entity p_178894_2_, MovingObjectPosition p_178894_3_)
{
    this.syncCurrentPlayItem();
    Vec3 vec3 = new Vec3(p_178894_3_.hitVec.xCoord - p_178894_2_.posX, p_178894_3_.hitVec.yCoord - p_178894_2_.posY, p_178894_3_.hitVec.zCoord - p_178894_2_.posZ);
    this.netClientHandler.addToSendQueue(new C02PacketUseEntity(p_178894_2_, vec3));
    return this.currentGameType != WorldSettings.GameType.SPECTATOR && p_178894_2_.interactAt(p_178894_1_, vec3);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:PlayerControllerMP.java


示例5: onPostUpdate

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
@EventTarget
private void onPostUpdate(UpdateEvent event) {
    if (event.state == Event.State.POST && (autoclicker && Mouse.isButtonDown((int)0) || !autoclicker) && this.mc.objectMouseOver != null && this.mc.objectMouseOver.entityHit != null && this.attackChecks(this.mc.objectMouseOver.entityHit) && this.timer.delay((float)(1000.0 / this.speed))) {
        if (this.criticals) {
            this.crit();
        }
        this.mc.thePlayer.swingItem();
        this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C02PacketUseEntity(this.mc.objectMouseOver.entityHit, C02PacketUseEntity.Action.ATTACK));
        this.timer.reset();
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:12,代码来源:TriggerBot.java


示例6: onPacketSend

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
@EventTarget
private void onPacketSend(PacketSendEvent event) {
    if (event.packet instanceof C0BPacketEntityAction || event.packet instanceof C03PacketPlayer || event.packet instanceof C02PacketUseEntity || event.packet instanceof C0APacketAnimation || event.packet instanceof C08PacketPlayerBlockPlacement) {
        this.packetList.add(event.packet);
        event.setCancelled(true);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:8,代码来源:Blink.java


示例7: FriendProtect

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
public FriendProtect() {
    super("Friend Protect", 0xFFF6194A, ModuleCategory.COMBAT);
    setHidden(true);

    listeners.add(new Listener<SendPacket>() {
        @Override
        public void call(SendPacket event) {
            if (event.getPacket() instanceof C02PacketUseEntity) {
                C02PacketUseEntity useEntity = (C02PacketUseEntity) event.getPacket();
                Entity entity = useEntity.getEntityFromWorld(mc.theWorld);

                if (useEntity.getAction() == C02PacketUseEntity.Action.ATTACK && Serenity.getInstance().getFriendManager().isFriend(entity.getCommandSenderName())) {
                    ItemStack currentItem = mc.thePlayer.getCurrentEquippedItem();
                    Item item = currentItem == null ? null : currentItem.getItem();

                    if (minezHealing.getValue()) {
                        if (item != null && (item == Items.paper || (item == Items.dye) || item == Items.shears)) {
                            return;
                        }
                    }

                    if (swordsOnly.getValue() && (item instanceof ItemSword)) {
                        return;
                    }

                    if (notify.getValue()) {
                        Serenity.getInstance().addChatMessage(String.format("%s is your friend.", entity.getCommandSenderName()));
                    }
                    event.setCancelled(true);
                }
            }
        }
    });
    setState(true);
}
 
开发者ID:SerenityEnterprises,项目名称:SerenityCE,代码行数:36,代码来源:FriendProtect.java


示例8: processUseEntity

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
/**
 * Processes interactions ((un)leashing, opening command block GUI) and attacks on an entity with players currently
 * equipped item
 */
public void processUseEntity(C02PacketUseEntity p_147340_1_)
{
    WorldServer var2 = this.serverController.worldServerForDimension(this.playerEntity.dimension);
    Entity var3 = p_147340_1_.func_149564_a(var2);
    this.playerEntity.func_143004_u();

    if (var3 != null)
    {
        boolean var4 = this.playerEntity.canEntityBeSeen(var3);
        double var5 = 36.0D;

        if (!var4)
        {
            var5 = 9.0D;
        }

        if (this.playerEntity.getDistanceSqToEntity(var3) < var5)
        {
            if (p_147340_1_.func_149565_c() == C02PacketUseEntity.Action.INTERACT)
            {
                this.playerEntity.interactWith(var3);
            }
            else if (p_147340_1_.func_149565_c() == C02PacketUseEntity.Action.ATTACK)
            {
                if (var3 instanceof EntityItem || var3 instanceof EntityXPOrb || var3 instanceof EntityArrow || var3 == this.playerEntity)
                {
                    this.kickPlayerFromServer("Attempting to attack an invalid entity");
                    this.serverController.logWarning("Player " + this.playerEntity.getCommandSenderName() + " tried to attack an invalid entity");
                    return;
                }

                this.playerEntity.attackTargetEntityWithCurrentItem(var3);
            }
        }
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:41,代码来源:NetHandlerPlayServer.java


示例9: attackEntity

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
/**
 * Attacks an entity
 */
public void attackEntity(EntityPlayer par1EntityPlayer, Entity par2Entity)
{
    this.syncCurrentPlayItem();
    this.netClientHandler.addToSendQueue(new C02PacketUseEntity(par2Entity, C02PacketUseEntity.Action.ATTACK));
    par1EntityPlayer.attackTargetEntityWithCurrentItem(par2Entity);
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:10,代码来源:PlayerControllerMP.java


示例10: interactWithEntitySendPacket

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
/**
 * Send packet to server - player is interacting with another entity (left click)
 */
public boolean interactWithEntitySendPacket(EntityPlayer par1EntityPlayer, Entity par2Entity)
{
    this.syncCurrentPlayItem();
    this.netClientHandler.addToSendQueue(new C02PacketUseEntity(par2Entity, C02PacketUseEntity.Action.INTERACT));
    return par1EntityPlayer.interactWith(par2Entity);
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:10,代码来源:PlayerControllerMP.java


示例11: processUseEntity

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
public void processUseEntity(C02PacketUseEntity p_147340_1_)
{
    WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
    Entity entity = p_147340_1_.func_149564_a(worldserver);
    this.playerEntity.func_143004_u();

    if (entity != null)
    {
        boolean flag = this.playerEntity.canEntityBeSeen(entity);
        double d0 = 36.0D;

        if (!flag)
        {
            d0 = 9.0D;
        }

        if (this.playerEntity.getDistanceSqToEntity(entity) < d0)
        {
            if (p_147340_1_.func_149565_c() == C02PacketUseEntity.Action.INTERACT)
            {
                this.playerEntity.interactWith(entity);
            }
            else if (p_147340_1_.func_149565_c() == C02PacketUseEntity.Action.ATTACK)
            {
                if (entity instanceof EntityItem || entity instanceof EntityXPOrb || entity instanceof EntityArrow || entity == this.playerEntity)
                {
                    this.kickPlayerFromServer("Attempting to attack an invalid entity");
                    this.serverController.logWarning("Player " + this.playerEntity.getCommandSenderName() + " tried to attack an invalid entity");
                    return;
                }

                this.playerEntity.attackTargetEntityWithCurrentItem(entity);
            }
        }
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:37,代码来源:NetHandlerPlayServer.java


示例12: processUseEntity

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
/**
 * Processes interactions ((un)leashing, opening command block GUI) and attacks on an entity with players currently
 * equipped item
 */
public void processUseEntity(C02PacketUseEntity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
    Entity entity = packetIn.getEntityFromWorld(worldserver);
    this.playerEntity.markPlayerActive();

    if (entity != null)
    {
        boolean flag = this.playerEntity.canEntityBeSeen(entity);
        double d0 = 36.0D;

        if (!flag)
        {
            d0 = 9.0D;
        }

        if (this.playerEntity.getDistanceSqToEntity(entity) < d0)
        {
            if (packetIn.getAction() == C02PacketUseEntity.Action.INTERACT)
            {
                this.playerEntity.interactWith(entity);
            }
            else if (packetIn.getAction() == C02PacketUseEntity.Action.INTERACT_AT)
            {
                entity.interactAt(this.playerEntity, packetIn.getHitVec());
            }
            else if (packetIn.getAction() == C02PacketUseEntity.Action.ATTACK)
            {
                if (entity instanceof EntityItem || entity instanceof EntityXPOrb || entity instanceof EntityArrow || entity == this.playerEntity)
                {
                    this.kickPlayerFromServer("Attempting to attack an invalid entity");
                    this.serverController.logWarning("Player " + this.playerEntity.getName() + " tried to attack an invalid entity");
                    return;
                }

                this.playerEntity.attackTargetEntityWithCurrentItem(entity);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:46,代码来源:NetHandlerPlayServer.java


示例13: attackEntity

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
public void attackEntity(EntityPlayer p_78764_1_, Entity p_78764_2_)
{
	syncCurrentPlayItem();
	this.netClientHandler.addToSendQueue(new C02PacketUseEntity(p_78764_2_, C02PacketUseEntity.Action.ATTACK));
	p_78764_1_.attackTargetEntityWithCurrentItem(p_78764_2_);
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:7,代码来源:PlayerControllerMP.java


示例14: interactWithEntitySendPacket

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
public boolean interactWithEntitySendPacket(EntityPlayer p_78768_1_, Entity p_78768_2_)
{
	syncCurrentPlayItem();
	this.netClientHandler.addToSendQueue(new C02PacketUseEntity(p_78768_2_, C02PacketUseEntity.Action.INTERACT));
	return p_78768_1_.interactWith(p_78768_2_);
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:7,代码来源:PlayerControllerMP.java


示例15: processUseEntity

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
@Override
public void processUseEntity(C02PacketUseEntity p_147340_1_) {
}
 
开发者ID:makeoo,项目名称:Gadomancy,代码行数:4,代码来源:FakeNetServerHandler.java


示例16: attackEntity

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
public void attackEntity(EntityPlayer p_78764_1_, Entity p_78764_2_)
{
    this.syncCurrentPlayItem();
    this.netClientHandler.addToSendQueue(new C02PacketUseEntity(p_78764_2_, C02PacketUseEntity.Action.ATTACK));
    p_78764_1_.attackTargetEntityWithCurrentItem(p_78764_2_);
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:7,代码来源:PlayerControllerMP.java


示例17: interactWithEntitySendPacket

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
public boolean interactWithEntitySendPacket(EntityPlayer p_78768_1_, Entity p_78768_2_)
{
    this.syncCurrentPlayItem();
    this.netClientHandler.addToSendQueue(new C02PacketUseEntity(p_78768_2_, C02PacketUseEntity.Action.INTERACT));
    return p_78768_1_.interactWith(p_78768_2_);
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:7,代码来源:PlayerControllerMP.java


示例18: processUseEntity

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
/**
 * Processes interactions ((un)leashing, opening command block GUI) and attacks on an entity with players currently
 * equipped item
 */
void processUseEntity(C02PacketUseEntity packetIn);
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:6,代码来源:INetHandlerPlayServer.java


示例19: processUseEntity

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
/**
 * Processes interactions ((un)leashing, opening command block GUI) and attacks on an entity with players currently
 * equipped item
 */
void processUseEntity(C02PacketUseEntity var1);
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:6,代码来源:INetHandlerPlayServer.java


示例20: processUseEntity

import net.minecraft.network.play.client.C02PacketUseEntity; //导入依赖的package包/类
void processUseEntity(C02PacketUseEntity p_147340_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayServer.java



注:本文中的net.minecraft.network.play.client.C02PacketUseEntity类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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