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Golang model.NewWebSocketEvent函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Golang中github.com/mattermost/platform/model.NewWebSocketEvent函数的典型用法代码示例。如果您正苦于以下问题:Golang NewWebSocketEvent函数的具体用法?Golang NewWebSocketEvent怎么用?Golang NewWebSocketEvent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了NewWebSocketEvent函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。

示例1: sendReactionEvent

func sendReactionEvent(event string, channelId string, reaction *model.Reaction, postHadReactions bool) {
	// send out that a reaction has been added/removed
	go func() {
		message := model.NewWebSocketEvent(event, "", channelId, "", nil)
		message.Add("reaction", reaction.ToJson())

		app.Publish(message)
	}()

	// send out that a post was updated if post.HasReactions has changed
	go func() {
		var post *model.Post
		if result := <-app.Srv.Store.Post().Get(reaction.PostId); result.Err != nil {
			l4g.Warn(utils.T("api.reaction.send_reaction_event.post.app_error"))
			return
		} else {
			post = result.Data.(*model.PostList).Posts[reaction.PostId]
		}

		if post.HasReactions != postHadReactions {
			message := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_POST_EDITED, "", channelId, "", nil)
			message.Add("post", post.ToJson())

			app.Publish(message)
		}
	}()
}
开发者ID:ZJvandeWeg,项目名称:platform,代码行数:27,代码来源:reaction.go


示例2: RemoveUserFromChannel

func RemoveUserFromChannel(userIdToRemove string, removerUserId string, channel *model.Channel) *model.AppError {
	if channel.DeleteAt > 0 {
		return model.NewLocAppError("RemoveUserFromChannel", "api.channel.remove_user_from_channel.deleted.app_error", nil, "")
	}

	if channel.Name == model.DEFAULT_CHANNEL {
		return model.NewLocAppError("RemoveUserFromChannel", "api.channel.remove.default.app_error", map[string]interface{}{"Channel": model.DEFAULT_CHANNEL}, "")
	}

	if cmresult := <-app.Srv.Store.Channel().RemoveMember(channel.Id, userIdToRemove); cmresult.Err != nil {
		return cmresult.Err
	}

	app.InvalidateCacheForUser(userIdToRemove)
	app.InvalidateCacheForChannel(channel.Id)

	message := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_USER_REMOVED, "", channel.Id, "", nil)
	message.Add("user_id", userIdToRemove)
	message.Add("remover_id", removerUserId)
	go app.Publish(message)

	// because the removed user no longer belongs to the channel we need to send a separate websocket event
	userMsg := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_USER_REMOVED, "", "", userIdToRemove, nil)
	userMsg.Add("channel_id", channel.Id)
	userMsg.Add("remover_id", removerUserId)
	go app.Publish(userMsg)

	return nil
}
开发者ID:ZJvandeWeg,项目名称:platform,代码行数:29,代码来源:channel.go


示例3: RemoveUserFromChannel

func RemoveUserFromChannel(userIdToRemove string, removerUserId string, channel *model.Channel) *model.AppError {
	if channel.DeleteAt > 0 {
		return model.NewLocAppError("updateChannel", "api.channel.remove_user_from_channel.deleted.app_error", nil, "")
	}

	if cmresult := <-Srv.Store.Channel().RemoveMember(channel.Id, userIdToRemove); cmresult.Err != nil {
		return cmresult.Err
	}

	InvalidateCacheForUser(userIdToRemove)
	Srv.Store.User().InvalidateProfilesInChannelCache(channel.Id)

	message := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_USER_REMOVED, "", channel.Id, "", nil)
	message.Add("user_id", userIdToRemove)
	message.Add("remover_id", removerUserId)
	go Publish(message)

	// because the removed user no longer belongs to the channel we need to send a separate websocket event
	userMsg := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_USER_REMOVED, "", "", userIdToRemove, nil)
	userMsg.Add("channel_id", channel.Id)
	userMsg.Add("remover_id", removerUserId)
	go Publish(userMsg)

	return nil
}
开发者ID:duzhanyuan,项目名称:platform,代码行数:25,代码来源:channel.go


示例4: makeDirectChannelVisible

func makeDirectChannelVisible(teamId string, channelId string) {
	var members []model.ChannelMember
	if result := <-Srv.Store.Channel().GetMembers(channelId); result.Err != nil {
		l4g.Error(utils.T("api.post.make_direct_channel_visible.get_members.error"), channelId, result.Err.Message)
		return
	} else {
		members = result.Data.([]model.ChannelMember)
	}

	if len(members) != 2 {
		l4g.Error(utils.T("api.post.make_direct_channel_visible.get_2_members.error"), channelId)
		return
	}

	// make sure the channel is visible to both members
	for i, member := range members {
		otherUserId := members[1-i].UserId

		if result := <-Srv.Store.Preference().Get(member.UserId, model.PREFERENCE_CATEGORY_DIRECT_CHANNEL_SHOW, otherUserId); result.Err != nil {
			// create a new preference since one doesn't exist yet
			preference := &model.Preference{
				UserId:   member.UserId,
				Category: model.PREFERENCE_CATEGORY_DIRECT_CHANNEL_SHOW,
				Name:     otherUserId,
				Value:    "true",
			}

			if saveResult := <-Srv.Store.Preference().Save(&model.Preferences{*preference}); saveResult.Err != nil {
				l4g.Error(utils.T("api.post.make_direct_channel_visible.save_pref.error"), member.UserId, otherUserId, saveResult.Err.Message)
			} else {
				message := model.NewWebSocketEvent(teamId, channelId, member.UserId, model.WEBSOCKET_EVENT_PREFERENCE_CHANGED)
				message.Add("preference", preference.ToJson())

				go Publish(message)
			}
		} else {
			preference := result.Data.(model.Preference)

			if preference.Value != "true" {
				// update the existing preference to make the channel visible
				preference.Value = "true"

				if updateResult := <-Srv.Store.Preference().Save(&model.Preferences{preference}); updateResult.Err != nil {
					l4g.Error(utils.T("api.post.make_direct_channel_visible.update_pref.error"), member.UserId, otherUserId, updateResult.Err.Message)
				} else {
					message := model.NewWebSocketEvent(teamId, channelId, member.UserId, model.WEBSOCKET_EVENT_PREFERENCE_CHANGED)
					message.Add("preference", preference.ToJson())

					go Publish(message)
				}
			}
		}
	}
}
开发者ID:TribeMedia,项目名称:platform,代码行数:54,代码来源:post.go


示例5: MakeDirectChannelVisible

func MakeDirectChannelVisible(channelId string) *model.AppError {
	var members []model.ChannelMember
	if result := <-Srv.Store.Channel().GetMembers(channelId); result.Err != nil {
		return result.Err
	} else {
		members = result.Data.([]model.ChannelMember)
	}

	if len(members) != 2 {
		return model.NewLocAppError("MakeDirectChannelVisible", "api.post.make_direct_channel_visible.get_2_members.error", map[string]interface{}{"ChannelId": channelId}, "")
	}

	// make sure the channel is visible to both members
	for i, member := range members {
		otherUserId := members[1-i].UserId

		if result := <-Srv.Store.Preference().Get(member.UserId, model.PREFERENCE_CATEGORY_DIRECT_CHANNEL_SHOW, otherUserId); result.Err != nil {
			// create a new preference since one doesn't exist yet
			preference := &model.Preference{
				UserId:   member.UserId,
				Category: model.PREFERENCE_CATEGORY_DIRECT_CHANNEL_SHOW,
				Name:     otherUserId,
				Value:    "true",
			}

			if saveResult := <-Srv.Store.Preference().Save(&model.Preferences{*preference}); saveResult.Err != nil {
				return saveResult.Err
			} else {
				message := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_PREFERENCE_CHANGED, "", "", member.UserId, nil)
				message.Add("preference", preference.ToJson())

				go Publish(message)
			}
		} else {
			preference := result.Data.(model.Preference)

			if preference.Value != "true" {
				// update the existing preference to make the channel visible
				preference.Value = "true"

				if updateResult := <-Srv.Store.Preference().Save(&model.Preferences{preference}); updateResult.Err != nil {
					return updateResult.Err
				} else {
					message := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_PREFERENCE_CHANGED, "", "", member.UserId, nil)
					message.Add("preference", preference.ToJson())

					go Publish(message)
				}
			}
		}
	}

	return nil
}
开发者ID:ZJvandeWeg,项目名称:platform,代码行数:54,代码来源:channel.go


示例6: setCollapsePreference

func setCollapsePreference(c *Context, isCollapse bool) *model.CommandResponse {
	pref := model.Preference{
		UserId:   c.Session.UserId,
		Category: model.PREFERENCE_CATEGORY_DISPLAY_SETTINGS,
		Name:     model.PREFERENCE_NAME_COLLAPSE_SETTING,
		Value:    strconv.FormatBool(isCollapse),
	}

	if result := <-app.Srv.Store.Preference().Save(&model.Preferences{pref}); result.Err != nil {
		return &model.CommandResponse{Text: c.T("api.command_expand_collapse.fail.app_error"), ResponseType: model.COMMAND_RESPONSE_TYPE_EPHEMERAL}
	}

	socketMessage := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_PREFERENCE_CHANGED, "", "", c.Session.UserId, nil)
	socketMessage.Add("preference", pref.ToJson())
	go app.Publish(socketMessage)

	var rmsg string

	if isCollapse {
		rmsg = c.T("api.command_collapse.success")
	} else {
		rmsg = c.T("api.command_expand.success")
	}
	return &model.CommandResponse{ResponseType: model.COMMAND_RESPONSE_TYPE_EPHEMERAL, Text: rmsg}
}
开发者ID:ZJvandeWeg,项目名称:platform,代码行数:25,代码来源:command_expand_collapse.go


示例7: CreateDirectChannel

func CreateDirectChannel(userId string, otherUserId string) (*model.Channel, *model.AppError) {
	uc := Srv.Store.User().Get(otherUserId)

	if uresult := <-uc; uresult.Err != nil {
		return nil, model.NewLocAppError("CreateDirectChannel", "api.channel.create_direct_channel.invalid_user.app_error", nil, otherUserId)
	}

	if result := <-Srv.Store.Channel().CreateDirectChannel(userId, otherUserId); result.Err != nil {
		if result.Err.Id == store.CHANNEL_EXISTS_ERROR {
			return result.Data.(*model.Channel), nil
		} else {
			return nil, result.Err
		}
	} else {
		channel := result.Data.(*model.Channel)

		InvalidateCacheForUser(userId)
		InvalidateCacheForUser(otherUserId)

		message := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_DIRECT_ADDED, "", channel.Id, "", nil)
		message.Add("teammate_id", otherUserId)
		go Publish(message)

		return channel, nil
	}
}
开发者ID:duzhanyuan,项目名称:platform,代码行数:26,代码来源:channel.go


示例8: setLastViewedAt

func setLastViewedAt(c *Context, w http.ResponseWriter, r *http.Request) {
	params := mux.Vars(r)
	id := params["channel_id"]

	data := model.StringInterfaceFromJson(r.Body)
	newLastViewedAt := int64(data["last_viewed_at"].(float64))

	Srv.Store.Channel().SetLastViewedAt(id, c.Session.UserId, newLastViewedAt)

	preference := model.Preference{
		UserId:   c.Session.UserId,
		Category: model.PREFERENCE_CATEGORY_LAST,
		Name:     model.PREFERENCE_NAME_LAST_CHANNEL,
		Value:    id,
	}

	Srv.Store.Preference().Save(&model.Preferences{preference})

	message := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_CHANNEL_VIEWED, c.TeamId, "", c.Session.UserId, nil)
	message.Add("channel_id", id)

	go Publish(message)

	result := make(map[string]string)
	result["id"] = id
	w.Write([]byte(model.MapToJson(result)))
}
开发者ID:duzhanyuan,项目名称:platform,代码行数:27,代码来源:channel.go


示例9: Register

func (h *Hub) Register(webConn *WebConn) {
	h.register <- webConn

	msg := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_HELLO, "", "", webConn.UserId, nil)
	msg.Add("server_version", fmt.Sprintf("%v.%v.%v", model.CurrentVersion, model.BuildNumber, utils.CfgHash))
	go Publish(msg)
}
开发者ID:lfbrock,项目名称:platform,代码行数:7,代码来源:web_hub.go


示例10: SetStatusAwayIfNeeded

func SetStatusAwayIfNeeded(userId string, manual bool) {
	l4g.Debug(userId, "away")
	status, err := GetStatus(userId)

	if err != nil {
		status = &model.Status{userId, model.STATUS_OFFLINE, manual, 0}
	}

	if !manual && status.Manual {
		return // manually set status always overrides non-manual one
	}

	if !manual {
		if status.Status == model.STATUS_AWAY {
			return
		}

		if !IsUserAway(status.LastActivityAt) {
			return
		}
	}

	status.Status = model.STATUS_AWAY
	status.Manual = manual

	AddStatusCache(status)

	if result := <-Srv.Store.Status().SaveOrUpdate(status); result.Err != nil {
		l4g.Error(utils.T("api.status.save_status.error"), userId, result.Err)
	}

	event := model.NewWebSocketEvent("", "", status.UserId, model.WEBSOCKET_EVENT_STATUS_CHANGE)
	event.Add("status", model.STATUS_AWAY)
	go Publish(event)
}
开发者ID:TribeMedia,项目名称:platform,代码行数:35,代码来源:status.go


示例11: updateLastViewedAt

func updateLastViewedAt(c *Context, w http.ResponseWriter, r *http.Request) {
	params := mux.Vars(r)
	id := params["channel_id"]

	data := model.StringInterfaceFromJson(r.Body)

	var active bool
	var ok bool
	if active, ok = data["active"].(bool); !ok {
		active = true
	}

	doClearPush := false
	if *utils.Cfg.EmailSettings.SendPushNotifications && !c.Session.IsMobileApp() && active {
		if result := <-Srv.Store.User().GetUnreadCountForChannel(c.Session.UserId, id); result.Err != nil {
			l4g.Error(utils.T("api.channel.update_last_viewed_at.get_unread_count_for_channel.error"), c.Session.UserId, id, result.Err.Error())
		} else {
			if result.Data.(int64) > 0 {
				doClearPush = true
			}
		}
	}

	go func() {
		if err := SetActiveChannel(c.Session.UserId, id); err != nil {
			l4g.Error(err.Error())
		}
	}()

	Srv.Store.Channel().UpdateLastViewedAt(id, c.Session.UserId)

	// Must be after update so that unread count is correct
	if doClearPush {
		go clearPushNotification(c.Session.UserId, id)
	}

	preference := model.Preference{
		UserId:   c.Session.UserId,
		Category: model.PREFERENCE_CATEGORY_LAST,
		Name:     model.PREFERENCE_NAME_LAST_CHANNEL,
		Value:    id,
	}

	Srv.Store.Preference().Save(&model.Preferences{preference})

	message := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_CHANNEL_VIEWED, c.TeamId, "", c.Session.UserId, nil)
	message.Add("channel_id", id)

	go Publish(message)

	result := make(map[string]string)
	result["id"] = id
	w.Write([]byte(model.MapToJson(result)))
}
开发者ID:duzhanyuan,项目名称:platform,代码行数:54,代码来源:channel.go


示例12: LeaveTeam

func LeaveTeam(team *model.Team, user *model.User) *model.AppError {

	var teamMember model.TeamMember

	if result := <-Srv.Store.Team().GetMember(team.Id, user.Id); result.Err != nil {
		return model.NewLocAppError("RemoveUserFromTeam", "api.team.remove_user_from_team.missing.app_error", nil, result.Err.Error())
	} else {
		teamMember = result.Data.(model.TeamMember)
	}

	var channelMembers *model.ChannelList

	if result := <-Srv.Store.Channel().GetChannels(team.Id, user.Id); result.Err != nil {
		if result.Err.Id == "store.sql_channel.get_channels.not_found.app_error" {
			channelMembers = &model.ChannelList{make([]*model.Channel, 0), make(map[string]*model.ChannelMember)}
		} else {
			return result.Err
		}

	} else {
		channelMembers = result.Data.(*model.ChannelList)
	}

	for _, channel := range channelMembers.Channels {
		if channel.Type != model.CHANNEL_DIRECT {
			if result := <-Srv.Store.Channel().RemoveMember(channel.Id, user.Id); result.Err != nil {
				return result.Err
			}

			InvalidateCacheForChannel(channel.Id)
		}
	}

	teamMember.Roles = ""
	teamMember.DeleteAt = model.GetMillis()

	if result := <-Srv.Store.Team().UpdateMember(&teamMember); result.Err != nil {
		return result.Err
	}

	if uua := <-Srv.Store.User().UpdateUpdateAt(user.Id); uua.Err != nil {
		return uua.Err
	}

	RemoveAllSessionsForUserId(user.Id)
	InvalidateCacheForUser(user.Id)

	message := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_LEAVE_TEAM, team.Id, "", "", nil)
	message.Add("user_id", user.Id)
	go Publish(message)

	return nil
}
开发者ID:lfbrock,项目名称:platform,代码行数:53,代码来源:team.go


示例13: JoinUserToTeam

func JoinUserToTeam(team *model.Team, user *model.User) *model.AppError {

	tm := &model.TeamMember{
		TeamId: team.Id,
		UserId: user.Id,
		Roles:  model.ROLE_TEAM_USER.Id,
	}

	channelRole := model.ROLE_CHANNEL_USER.Id

	if team.Email == user.Email {
		tm.Roles = model.ROLE_TEAM_USER.Id + " " + model.ROLE_TEAM_ADMIN.Id
		channelRole = model.ROLE_CHANNEL_USER.Id + " " + model.ROLE_CHANNEL_ADMIN.Id
	}

	if etmr := <-Srv.Store.Team().GetMember(team.Id, user.Id); etmr.Err == nil {
		// Membership alredy exists.  Check if deleted and and update, otherwise do nothing
		rtm := etmr.Data.(model.TeamMember)

		// Do nothing if already added
		if rtm.DeleteAt == 0 {
			return nil
		}

		if tmr := <-Srv.Store.Team().UpdateMember(tm); tmr.Err != nil {
			return tmr.Err
		}
	} else {
		// Membership appears to be missing.  Lets try to add.
		if tmr := <-Srv.Store.Team().SaveMember(tm); tmr.Err != nil {
			return tmr.Err
		}
	}

	if uua := <-Srv.Store.User().UpdateUpdateAt(user.Id); uua.Err != nil {
		return uua.Err
	}

	// Soft error if there is an issue joining the default channels
	if err := JoinDefaultChannels(team.Id, user, channelRole); err != nil {
		l4g.Error(utils.T("api.user.create_user.joining.error"), user.Id, team.Id, err)
	}

	RemoveAllSessionsForUserId(user.Id)
	InvalidateCacheForUser(user.Id)

	// This message goes to everyone, so the teamId, channelId and userId are irrelevant
	message := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_NEW_USER, "", "", "", nil)
	message.Add("user_id", user.Id)
	go Publish(message)

	return nil
}
开发者ID:sunchips,项目名称:platform,代码行数:53,代码来源:team.go


示例14: AddUserToChannel

func AddUserToChannel(user *model.User, channel *model.Channel) (*model.ChannelMember, *model.AppError) {
	if channel.DeleteAt > 0 {
		return nil, model.NewLocAppError("AddUserToChannel", "api.channel.add_user_to_channel.deleted.app_error", nil, "")
	}

	if channel.Type != model.CHANNEL_OPEN && channel.Type != model.CHANNEL_PRIVATE {
		return nil, model.NewLocAppError("AddUserToChannel", "api.channel.add_user_to_channel.type.app_error", nil, "")
	}

	tmchan := Srv.Store.Team().GetMember(channel.TeamId, user.Id)
	cmchan := Srv.Store.Channel().GetMember(channel.Id, user.Id)

	if result := <-tmchan; result.Err != nil {
		return nil, result.Err
	} else {
		teamMember := result.Data.(model.TeamMember)
		if teamMember.DeleteAt > 0 {
			return nil, model.NewLocAppError("AddUserToChannel", "api.channel.add_user.to.channel.failed.deleted.app_error", nil, "")
		}
	}

	if result := <-cmchan; result.Err != nil {
		if result.Err.Id != store.MISSING_CHANNEL_MEMBER_ERROR {
			return nil, result.Err
		}
	} else {
		channelMember := result.Data.(model.ChannelMember)
		return &channelMember, nil
	}

	newMember := &model.ChannelMember{
		ChannelId:   channel.Id,
		UserId:      user.Id,
		NotifyProps: model.GetDefaultChannelNotifyProps(),
		Roles:       model.ROLE_CHANNEL_USER.Id,
	}
	if result := <-Srv.Store.Channel().SaveMember(newMember); result.Err != nil {
		l4g.Error("Failed to add member user_id=%v channel_id=%v err=%v", user.Id, channel.Id, result.Err)
		return nil, model.NewLocAppError("AddUserToChannel", "api.channel.add_user.to.channel.failed.app_error", nil, "")
	}

	go func() {
		InvalidateCacheForUser(user.Id)
		Srv.Store.User().InvalidateProfilesInChannelCache(channel.Id)

		message := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_USER_ADDED, "", channel.Id, "", nil)
		message.Add("user_id", user.Id)
		message.Add("team_id", channel.TeamId)
		go Publish(message)
	}()

	return newMember, nil
}
开发者ID:duzhanyuan,项目名称:platform,代码行数:53,代码来源:channel.go


示例15: webrtcMessage

func webrtcMessage(req *model.WebSocketRequest) (map[string]interface{}, *model.AppError) {
	var ok bool
	var toUserId string
	if toUserId, ok = req.Data["to_user_id"].(string); !ok || len(toUserId) != 26 {
		return nil, NewInvalidWebSocketParamError(req.Action, "to_user_id")
	}

	event := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_WEBRTC, "", "", toUserId, nil)
	event.Data = req.Data
	go Publish(event)

	return nil, nil
}
开发者ID:lfbrock,项目名称:platform,代码行数:13,代码来源:webrtc.go


示例16: CreateUser

func CreateUser(user *model.User) (*model.User, *model.AppError) {

	user.Roles = model.ROLE_SYSTEM_USER.Id

	// Below is a special case where the first user in the entire
	// system is granted the system_admin role
	if result := <-Srv.Store.User().GetTotalUsersCount(); result.Err != nil {
		return nil, result.Err
	} else {
		count := result.Data.(int64)
		if count <= 0 {
			user.Roles = model.ROLE_SYSTEM_ADMIN.Id + " " + model.ROLE_SYSTEM_USER.Id
		}
	}

	user.MakeNonNil()
	user.Locale = *utils.Cfg.LocalizationSettings.DefaultClientLocale

	if err := utils.IsPasswordValid(user.Password); user.AuthService == "" && err != nil {
		return nil, err
	}

	if result := <-Srv.Store.User().Save(user); result.Err != nil {
		l4g.Error(utils.T("api.user.create_user.save.error"), result.Err)
		return nil, result.Err
	} else {
		ruser := result.Data.(*model.User)

		if user.EmailVerified {
			if cresult := <-Srv.Store.User().VerifyEmail(ruser.Id); cresult.Err != nil {
				l4g.Error(utils.T("api.user.create_user.verified.error"), cresult.Err)
			}
		}

		pref := model.Preference{UserId: ruser.Id, Category: model.PREFERENCE_CATEGORY_TUTORIAL_STEPS, Name: ruser.Id, Value: "0"}
		if presult := <-Srv.Store.Preference().Save(&model.Preferences{pref}); presult.Err != nil {
			l4g.Error(utils.T("api.user.create_user.tutorial.error"), presult.Err.Message)
		}

		ruser.Sanitize(map[string]bool{})

		// This message goes to everyone, so the teamId, channelId and userId are irrelevant
		message := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_NEW_USER, "", "", "", nil)
		message.Add("user_id", ruser.Id)
		go Publish(message)

		return ruser, nil
	}
}
开发者ID:ZJvandeWeg,项目名称:platform,代码行数:49,代码来源:user.go


示例17: viewChannel

func viewChannel(c *Context, w http.ResponseWriter, r *http.Request) {
	view := model.ChannelViewFromJson(r.Body)

	if err := SetActiveChannel(c.Session.UserId, view.ChannelId); err != nil {
		c.Err = err
		return
	}

	if len(view.ChannelId) == 0 {
		ReturnStatusOK(w)
		return
	}

	channelIds := []string{view.ChannelId}

	var pchan store.StoreChannel
	if len(view.PrevChannelId) > 0 {
		channelIds = append(channelIds, view.PrevChannelId)

		if *utils.Cfg.EmailSettings.SendPushNotifications && !c.Session.IsMobileApp() {
			pchan = app.Srv.Store.User().GetUnreadCountForChannel(c.Session.UserId, view.ChannelId)
		}
	}

	uchan := app.Srv.Store.Channel().UpdateLastViewedAt(channelIds, c.Session.UserId)

	if pchan != nil {
		if result := <-pchan; result.Err != nil {
			c.Err = result.Err
			return
		} else {
			if result.Data.(int64) > 0 {
				app.ClearPushNotification(c.Session.UserId, view.ChannelId)
			}
		}
	}

	if result := <-uchan; result.Err != nil {
		c.Err = result.Err
		return
	}

	message := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_CHANNEL_VIEWED, c.TeamId, "", c.Session.UserId, nil)
	message.Add("channel_id", view.ChannelId)
	go app.Publish(message)

	ReturnStatusOK(w)
}
开发者ID:ZJvandeWeg,项目名称:platform,代码行数:48,代码来源:channel.go


示例18: SetStatusOnline

func SetStatusOnline(userId string, sessionId string, manual bool) {
	broadcast := false

	var status *model.Status
	var err *model.AppError
	if status, err = GetStatus(userId); err != nil {
		status = &model.Status{userId, model.STATUS_ONLINE, false, model.GetMillis(), ""}
		broadcast = true
	} else {
		if status.Manual && !manual {
			return // manually set status always overrides non-manual one
		}
		if status.Status != model.STATUS_ONLINE {
			broadcast = true
		}
		status.Status = model.STATUS_ONLINE
		status.Manual = false // for "online" there's no manually or auto set
		status.LastActivityAt = model.GetMillis()
	}

	AddStatusCache(status)

	achan := Srv.Store.Session().UpdateLastActivityAt(sessionId, model.GetMillis())

	var schan store.StoreChannel
	if broadcast {
		schan = Srv.Store.Status().SaveOrUpdate(status)
	} else {
		schan = Srv.Store.Status().UpdateLastActivityAt(status.UserId, status.LastActivityAt)
	}

	if result := <-achan; result.Err != nil {
		l4g.Error(utils.T("api.status.last_activity.error"), userId, sessionId, result.Err)
	}

	if result := <-schan; result.Err != nil {
		l4g.Error(utils.T("api.status.save_status.error"), userId, result.Err)
	}

	if broadcast {
		event := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_STATUS_CHANGE, "", "", "", nil)
		event.Add("status", model.STATUS_ONLINE)
		event.Add("user_id", status.UserId)
		go Publish(event)
	}
}
开发者ID:lfbrock,项目名称:platform,代码行数:46,代码来源:status.go


示例19: setCollapsePreference

func setCollapsePreference(c *Context, value string) *model.CommandResponse {
	pref := model.Preference{
		UserId:   c.Session.UserId,
		Category: model.PREFERENCE_CATEGORY_DISPLAY_SETTINGS,
		Name:     model.PREFERENCE_NAME_COLLAPSE_SETTING,
		Value:    value,
	}

	if result := <-Srv.Store.Preference().Save(&model.Preferences{pref}); result.Err != nil {
		return &model.CommandResponse{Text: c.T("api.command_expand_collapse.fail.app_error"), ResponseType: model.COMMAND_RESPONSE_TYPE_EPHEMERAL}
	}

	socketMessage := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_PREFERENCE_CHANGED, "", "", c.Session.UserId, nil)
	socketMessage.Add("preference", pref.ToJson())
	go Publish(socketMessage)

	return &model.CommandResponse{}
}
开发者ID:duzhanyuan,项目名称:platform,代码行数:18,代码来源:command_expand_collapse.go


示例20: SetStatusOffline

func SetStatusOffline(userId string, manual bool) {
	status, err := GetStatus(userId)
	if err == nil && status.Manual && !manual {
		return // manually set status always overrides non-manual one
	}

	status = &model.Status{userId, model.STATUS_OFFLINE, manual, model.GetMillis(), ""}

	AddStatusCache(status)

	if result := <-Srv.Store.Status().SaveOrUpdate(status); result.Err != nil {
		l4g.Error(utils.T("api.status.save_status.error"), userId, result.Err)
	}

	event := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_STATUS_CHANGE, "", "", "", nil)
	event.Add("status", model.STATUS_OFFLINE)
	event.Add("user_id", status.UserId)
	go Publish(event)
}
开发者ID:lfbrock,项目名称:platform,代码行数:19,代码来源:status.go



注:本文中的github.com/mattermost/platform/model.NewWebSocketEvent函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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