• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

FloodProject/flood: Flood Game Engine & Runtime

原作者: [db:作者] 来自: 网络 收藏 邀请

开源软件名称:

FloodProject/flood

开源软件地址:

https://github.com/FloodProject/flood

开源编程语言:

C++ 54.0%

开源软件介绍:

Flood3D aims to be a modern, open-source 3D game engine and toolset. It has been in development since 2008, with a focus on clean, testable, modular, high-quality code. It is distributed under the BSD licence.

Building

All the dependencies are contained in the repository, and they need to be built before building the rest of the code.

We use Premake as our build system, so you should be able to generate project build files for your platform.

External Dependencies

Before trying to build, some dependencies need to be checked out under their respective folders in deps/.

  1. Check out the Mono repository from https://github.com/mono/mono

Visual Studio / Windows

Note: Build all the configurations you're interested in, like 32-bit / 64-bit and Debug / Release versions.

  1. Run build/GenerateBuild.bat and generate the solutions.
  2. Customize the features in the generated build/Config.lua.
  3. If you change anything in the config, run build/GenerateConfig.bat.
  4. Open the Dependencies.sln solution in build/<vs> and build it.
  5. Open the Flood.sln solution in build/<vs> and build it.

Other platforms build instructions will follow soon.




鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap