gfx.solidfont on/off(default) - enable(on) pointy font rasterizing without of pixel blending
gfx.vsync 0/1(default)/2 - vertical sync type. 0 - disable, 1 - default sync, 2 - adaptive(if you've already missed the vertical retrace for a given frame, it swaps buffers immediately)
gfx.maxfps 60(default) - maximal fps. Strongly recommended do not up it more than 60 - currently it will break helicopters rotations and AI
gfx.newsky on/off(default) - enable new fade effect of far grounds
gfx.skydistance 3000(default) - start distance of sky fade effect (do not rise it too strong, because of limits of sky sphere)
gfx.skylength 500(default) - length of sky fade effect
gfx.color_effects 0(default)/1/2 - emulate color effects like in original game in software rendering. 0 - disable, 1 - affects all, 2 - do not affect GUI
gfx.color_eff_pwr[1] 0-100(default) - power of red color effect
gfx.color_eff_pwr[2] 0-100(default) - power of blue color effect
gfx.color_eff_pwr[3] 0-100(default) - power of green color effect
gfx.color_eff_pwr[4] 0-100(default) - power of inverse color effect
gfx.color_eff_pwr[5] 0-100(default) - power of invdark color effect
gfx.color_eff_pwr[6] 0-100(default) - power of sw color effect
gfx.color_eff_pwr[7] 0-100(default) - power of invtuerk color effect
particles.limit 5000(default) - limit amount of particles
menu.windowed on/off(default) - always open game menu in windowed mode
gfx.vbo on(default)/off - disable modern VBO(upload vertex data into video card)
请发表评论