Update: OP has updated the question requirements such that he wants to "unload" a JS file when another is clicked. There is no way to undo all the runtime logic once a JS file is loaded: the only way is to reload the page. Removing the <script>
tag or changing the src
attribute will not magically unbind event listeners or "undeclare" variables.
Therefore, if OP wants to "start anew", the only way is to check if a custom script has been loaded before: if it has, we force reload the page. There are of course many ways to "inform" the next page which source to load, if available: in the example below, we use query strings:
var h_btn = document.getElementById("home_btn");
var a_btn = document.getElementById("about_btn");
var head = document.getElementsByTagName("head")[0];
var appendedScriptKey;
var scripts = {
'home': './j1.js',
'about': './j2.js'
}
h_btn.addEventListener("click", showHome);
a_btn.addEventListener("click", showAbout);
// Check query string if a specific script is set
var params = (new URL(document.location)).searchParams;
var scriptKey = params.get('scriptKey');
if (scriptKey && scriptKey in scripts) {
appendScript(scriptKey);
}
function appendScript(key) {
if (hasAppendedScript) {
location.href = location.href + (location.search ? '?' : '&') + 'script=' + key;
location.reload();
}
var js = document.createElement("script");
js.type="module";
js.src = scripts[key];
head.appendChild(js);
appendedScript = key;
}
function showHome() {
appendedScriptKey('home');
}
function showAbout() {
appendScript('about');
}
This is because of how Node.appendChild()
works. The first click works because you're creating a new element and inserting it into your document. However, the second click will not work as you've expected because the node already exists:
The Node.appendChild()
method adds a node to the end of the list of children of a specified parent node. If the given child is a reference to an existing node in the document, appendChild()
moves it from its current position to the new position
This means that the second click will only mutate the src
attribute of the already-injected <script>
element instead of creating a new one, and that also means that the second script src will not be loaded.
A solution will be to use a function that will create a script tag every single time:
var h_btn = document.getElementById("home_btn");
var a_btn = document.getElementById("about_btn");
var head = document.getElementsByTagName("head")[0];
h_btn.addEventListener("click", showHome);
a_btn.addEventListener("click", showAbout);
function insertScript(src) {
var js = document.createElement("script");
js.type = "module";
js.src = src;
head.appendChild(js);
}
function showHome() {
insertScript('./j1.js');
}
function showAbout() {
insertScript('./j2.js');
}
But this will also mean that multiple clicks on the same button will cause the script to be injected multiple times. This does not affect browser performance much since the browser has the loaded script cached somewhere, but to guard against this, it might be a good idea to implement some kind of unique identifier per script, and check against that before injection. There are many ways to do this, and this is just one way:
var h_btn = document.getElementById("home_btn");
var a_btn = document.getElementById("about_btn");
var head = document.getElementsByTagName("head")[0];
h_btn.addEventListener("click", showHome);
a_btn.addEventListener("click", showAbout);
// Store scripts that you've injected
var scripts = [];
function insertScript(src) {
// If we have previously attempted injection, then do nothing
if (scripts.indexOf(src) !== -1) {
return;
}
var js = document.createElement("script");
js.type = "module";
js.src = src;
head.appendChild(js);
// Push script to array
scripts.push(src);
}
function showHome() {
insertScript('./j1.js');
}
function showAbout() {
insertScript('./j2.js');
}
Alternative unique script injection strategies and ideas:
- Use ES6
Map()
to track unique script sources being injected
- Perhaps only store
src
to array/dict/map when the script has successfully loaded